Friday 14 March 2008

2D Version





Here are some screen shots of the 2D version. It all I wanted it to be. Everything is ready to get it to move and talk. Blend shapes should be quite simple. however, rigging could be a problem.

Not be too glib but this part of the project hasn't posed me any problems. It wasn't that I knew just what to do, it was just that it was a very efficient way to work. I ended up doing this model twice, but not because it went horribly wrong the first time. In fact it was such a rewarding way to work that I re-created this model just for the experience.

However I feel that I might try and work with vectors next time as I feel they might give more pleasurable results.

Thursday 13 March 2008

How to Get A Head in This Business



After much sweat, blood, but no tears here is the finished head.

The process was fiarly simple, although lots of point pulling. However, it doesn't look as it should do.

Looking at this with hindsight I think that if I knew the programme a little better I might have approsched it in a completely different way. When I do this agin I will look for different ways to model a cartoon character.

The Body is Finished

After many hours I've completely finished the body. Most of the work was completed at home and then I Spent a long day at college finishing it off. The coat was incredibly hard and getting just right took a lot of refining.

I've enclosed a screen shot of it so it can be seen in all its glory.


Now I know what you're thinking, there's isn't anything there? Correct! Every file I worked upon at home works fine, but the files i worked on at college are empty. If you look in the outliner it shows all the componates but they are all missing. My layers have gone and so have my image planes. In short every file I worked upon in college is like this. They all saved ok but then opened empty. I've now tried them at college as well and the smae is true there. Who designed this package??

Below are examples of the stage I was at from my work at home.